By A Mystery Man Writer
Frontiers Improved Walking Through an Aperture in a Virtual Environment Transfers to a Real Environment: Introduction of Enriched Feedback and Gradual Increase in Task Difficulty
Frontiers Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics
Frontiers A Review of the Potential of Virtual Walking Techniques for Gait Rehabilitation
Frontiers Virtual Balancing for Studying and Training Postural Control
Immersive virtual reality during gait rehabilitation increases walking speed and motivation: a usability evaluation with healthy participants and patients with multiple sclerosis and stroke, Journal of NeuroEngineering and Rehabilitation
Study procedure. The study followed a within-subject design. The study
Frontiers Theoretical Rationale for Design of Tasks in a Virtual Reality-Based Exergame for Rehabilitation Purposes
Virtual reality—enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics, Journal of NeuroEngineering and Rehabilitation
Frontiers Biofeedback for Post-stroke Gait Retraining: A Review of Current Evidence and Future Research Directions in the Context of Emerging Technologies
PDF) Gait Stability Training in a Virtual Environment Improves Gait and Dynamic Balance Capacity in Incomplete Spinal Cord Injury Patients
Frontiers The Challenges and Perspectives of the Integration Between Virtual and Augmented Reality and Manual Therapies
PDF) A study protocol for testing an innovative gait training program in immersive virtual reality for healthy older adults