Search
NEWS

Movable meshes with cast shadow disabled not recieving shadows

By A Mystery Man Writer

Hello, I have an issue with shadows on movable meshes with the option “Cast Shadow” disabled. I’ve set up the following scene: The ground and wall are static meshes, while the white wall box on the left is a movable mesh. I’ve been changing the mobility and Cast Shadow settings in the static mesh actors (the 12 white boxes in image). My issue is that I want to have a movable mesh and disable cast shadow on it, but I still want the mesh to receive shadows from static meshes. Is this possible

Movable meshes with cast shadow disabled not recieving shadows

rendering - Create object with no self casting shadows, but can cast and receive shadows in Eevee? - Blender Stack Exchange

Movable meshes with cast shadow disabled not recieving shadows

Fixing Ray-traced Shadow Content Issues with NVIDIA RTX-Dev

Movable meshes with cast shadow disabled not recieving shadows

UE4]Shadows

Movable meshes with cast shadow disabled not recieving shadows

Improve shadow rendering performance by rendering static shadows

Movable meshes with cast shadow disabled not recieving shadows

Shadows PlayCanvas Developer Site

Movable meshes with cast shadow disabled not recieving shadows

Verge3D for Maya: Shadows — Soft8Soft

Movable meshes with cast shadow disabled not recieving shadows

Having a GameObject not receiving is own shadow - Unity Forum

Movable meshes with cast shadow disabled not recieving shadows

Unity - Manual: Skinned Mesh Renderer component

Movable meshes with cast shadow disabled not recieving shadows

How to prevent shadows from appearing *on* objects - Building Support - Developer Forum

Movable meshes with cast shadow disabled not recieving shadows

Movable meshes with cast shadow disabled not recieving shadows - Rendering - Epic Developer Community Forums